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ISBN |
9780596009205(0596009208) |
Âʼö |
688ÂÊ |
¾ð¾î |
English |
Å©±â |
201(W) X 234(H) X 38(T) (mm) |
Á¦º»ÇüÅ |
Paperback |
ÃѱǼö |
1±Ç |
Textual Format |
Computer Applications |
¸®µùÁö¼ö Level |
Professional |
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The first edition of this daring book introduced a highly interactive, multi-sensory method for learning Java that enables new programmers and non-programmers alike to pick up the fundamentals of the Java language, so they can begin to design and write Java programs quickly. The approach has been so successful that we've released several other, more specialized Head First titles into the Java market. Head First Java teaches Java basics by engaging readers on many different levels; it stimulates their abilities in pattern matching and deduction, activates auditory pathways, as well as visual pathways and deeper thought. The book even provides alternative ways to experience the book-users can read a chapter start-to-finish, or simply skim the visual story of the chapter, and still learn! Because Java 5.0, the latest version of the Java language and development platform, is a major update with many changes, the learning method in this book's new edition takes on even greater significance.
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Introduction | |
Breaking the Surface: a quick dip | |
A Trip to Objectville: yes, there will be objects | |
Know Your Variables: primitives and references | |
How Objects Behave: object state affects method behavior | |
Extra-Strength Methods: .ow control, operations, and more | |
Using the Java Library: so you don't have to write it all yourself | |
Better Living in Objectville: planning for the future | |
Serious Polymorphism: exploiting abstract classes and interfaces | |
Life and Death of an Object: constructors and memory management | |
Numbers Matter: math, formatting, wrappers, and statics | |
Risky Behavior: exception handling | |
A Very Graphic Story: intro to GUI, event handling, and inner classes | |
Work on Your Swing: layout managers and components | |
Saving Objects: serialization and I/O | |
Make a Connection: networking sockets and multithreading | |
Data Structures: collections and generics | |
Release Your Code: packaging and deployment | |
Distributed Computing: RMI with a dash of servlets, EJB, and Jini | |
Appendix A: Final code kitchen | |
Appendix B: Top Ten Things that didn't make it into the rest of the book | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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