Newsgames
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패키지
북카드
'Newsgames' examines the potential of interactive video as a form of journalism, by explaining complicated scenarios & laying out the choices that face politicians & the nations they lead in a way that can be more readily assimilated than written or spoken analysis.
Bobby Schweizer is a doctoral student in digital media at the Georgia Institute of Technology.
Ian Bogost is Associate Professor in the School of Literature, Communication, and Culture, at Georgia Institute of Technology and Founding Partner, Persuasive Games LLC. He is the author of Persuasive Games: The Expressive Power of Videogame Criticismand Unit Operations: An Approach to Videogame Criticism,and the coauthor (with Nick Montfort) of Racing the Beam: The Atari Video Computer System(2009), all published by the MIT Press.
Simon Ferrari is a doctoral student in digital media at the Georgia Institute of Technology.
Bobby Schweizer is a doctoral student in digital media at the Georgia Institute of Technology.
Ian Bogost is Associate Professor in the School of Literature, Communication, and Culture, at Georgia Institute of Technology and Founding Partner, Persuasive Games LLC. He is the author of Persuasive Games: The Expressive Power of Videogames and Unit Operations: An Approach to Videogame Criticism, and the coauthor (with Nick Montfort) of Racing the Beam: The Atari Video Computer System (2009), all published by the MIT Press.
Ian Bogost is Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology and a Founding Partner at Persuasive Games LLC. He is the author of Unit Operations: An Approach to Videogame Criticism (2006) and Persuasive Games: The Expressive Power of Videogames (2007) and the coauthor (with Nick Montfort) of Racing the Beam: The Atari Video Computer System (2009), all published by the MIT Press.Simon Ferrari is a doctoral student in digital media at the Georgia Institute of Technology. Bobby Schweizer is a doctoral student in digital media at the Georgia Institute of Technology.
Simon Ferrari is a doctoral student in digital media at the Georgia Institute of Technology.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: Stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: Videogames.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for pr??video and audio features are produced as they would be for television and radio. The authors of Newsgamespropose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzz??teach journalism; and build a community. Wiredmagazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12thoffers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism-not just an occasional treat for online readers-newsgames can make a valuable contribution.
"In their well-researched and intriguing new book Newsgames: Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists." Michael Humphrey Forbes.com Technology, "Techno-tainers" blog
"Newsgames pushes the profession to think differently about how current events can be turned into systems of scenarios and variables, instead of mere stories." Alyssa Abkowitz Columbia Journalism Review
"A new generation of news junkies has stopped reading the news and started playing it. Newsgameswill be their rulebook." - Fred Turner, Stanford University
"In their well-researched and intriguing new book Newsgames: Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgamessuggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists." - Michael Humphrey, Forbes.com Technology, "Techno-tainers" blog
" Newsgamesposits an essential upgrade to the historical relationship between games and news-far beyond digitization of your morning crossword puzzle. This book is critical reading for those interested in emerging journalistic forms wherein the power of playful systems is harnessed to explicate the events of the day." - Tracy Fullerton, Director, Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division
"[ Newsgames] pushes the profession to think differently about how current events can be turned into systems of scenarios and variables, instead of mere stories." - Alyssa Abkowitz, Columbia Journalism Review
How videogames offer a new way to do journalism.
"A new generation of news junkies has stopped reading the news and started playing it. Newsgames will be their rulebook." Fred Turner, Stanford University
"Newsgames posits an essential upgrade to the historical relationship between games and news -- far beyond digitization of your morning crossword puzzle. This book is critical reading for those interested in emerging journalistic forms wherein the power of playful systems is harnessed to explicate the events of the day." Tracy Fullerton, Director, Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division
작가정보
목차
Acknowledgments p. vii Newsgames p. 1 Current Events p. 11 Infographics p. 35 Documentary p. 61 Puzzles p. 83 Literacy p. 105 Community p. 127 Platforms p. 151 Journalism at Play p. 175 Notes p. 183 Bibliography p. 205 Index p. 225 Table of Contents provided by Ingram. All Rights Reserved.
기본정보
ISBN | 9780262014878 ( 0262014874 ) |
---|---|
발행(출시)일자 | 2010년 10월 31일 |
쪽수 | 235쪽 |
크기 |
161 * 235
* 21
mm
/ 472 g
|
총권수 | 1권 |
언어 | 영어 |
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