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[Book] Essential ActionScript 3.0 [ÆäÀÌÆÛ¹é | UnAbridged ]
ÀúÀÚ Moock, Colin | ÃâÆÇ»ç Adobe Developer Library
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  • Ãâ°£ÀÏ : 2007³â 06¿ù | 911ÂÊ | ¾ð¾î : English | ISBN-10 : 0596526946 / ISBN-13 : 9780596526948
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  • A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.

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  • Core Concepts Tools for Writing Action
    Script Code Flash Client Runtime Environments
    Compilation Quick Review
    Classes and Objects Creating a Program
    Packages Defining a Class Virtual Zoo
    Review Constructor Methods Creating Objects
    Variables and Values Constructor
    Parameters and Arguments Expressions
    Assigning One Variable's Value to Another
    An Instance Variable for Our Pet
    Instance Methods Members and Properties
    Virtual Zoo Review Break Time!
    Conditionals and Loops
    Conditionals Loops Boolean Logic
    Back to Classes and Objects
    Instance Methods Revisited
    Omitting the this Keyword
    Bound Methods Using Methods to Examine and Modify an Object's
    State Get and Set Methods Handling an Unknown
    Number of Parameters Up Next
    Class-Level Information and Behavior
    Static Variables and Static Methods
    Static Variables Constants
    Static Methods Class Objects
    C++ and Java Terminology Comparison On to Functions
    Functions Package-Level
    Functions Nested Functions
    Source-File-Level Functions
    Accessing Definitions from Within a Function
    Functions as Values
    Function Literal Syntax
    Recursive Functions Using
    Functions in the Virtual
    Zoo Program Back to Classes
    Inheritance A Primer on Inheritance
    Overriding Instance Methods Constructor
    Methods in Subclasses
    Preventing Classes from Being
    Extended and Methods from Being
    Overridden Subclassing
    Built-in Classes
    The Theory of Inheritance
    Abstract Not Supported Using Inheritance in the Virtual Zoo
    Program Virtual Zoo Program Code It's Runtime!
    Compiling and Running a Program
    Compiling with the Flash Authoring
    Tool Compiling with Flex
    Builder 2 Compiling with mxmlc
    Compiler Restrictions
    The Compilation Process and the Classpath
    Strict-Mode Versus Standard-Mode
    Compilation The Fun's Not Over
    Datatypes and Type Checking
    Datatypes and Type Annotations
    Untyped Variables, Parameters, Return Values, and Expressions
    Strict Mode's Three Special Cases
    Warnings for Missing Type
    Annotations Detecting
    Reference Errors at Compile
    Time Casting Conversion to Primitive
    Types Default Variable
    Values null and undefined
    Datatypes in the Virtual Zoo
    More Datatype Study Coming Up
    Interfaces
    The Case for Interfaces
    Interfaces and Multidatatype Classes
    Interface Syntax and Use Another
    Multiple-Type Example
    More Essentials Coming
    Statements and Operators
    Statements Operators Up Next
    Managing Lists of Information
    Arrays
    What Is an Array?
    The Anatomy of an Array
    Creating Arrays
    Referencing Array
    Elements Determining the Size of an Array
    Adding Elements to an Array
    Removing Elements from an Array
    Checking the Contents of an Array with the toString( )
    Method Multidimensional Arrays On to Events
    Events and Event Handling Action
    Script Event Basics
    Accessing the Target Object
    Accessing the Object
    That Registered the Listener Preventing
    Default Event Behavior
    Event Listener Priority Event
    Listeners and Memory Management Custom Events
    Type Weakness in Action
    Script's Event Architecture Handling Events
    Across Security Boundaries What's Next?
    Exceptions and Error Handling
    The Exception-Handling Cycle Handling
    Multiple Types of Exceptions
    Exception Bubbling
    The finally Block Nested Exceptions
    Control-Flow Changes in try/catch/finally
    Handling a Built-in Exception
    More Gritty Work Ahead
    Garbage Collection
    Eligibility for Garbage Collection
    Incremental Mark and Sweep
    Disposing of Objects Intentionally
    Deactivating Objects Garbage Collection
    Demonstration On to Action
    Script Backcountry
    Dynamic Action
    Table of Contents provided by Publisher. All Rights Reserved.

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