º»¹®³»¿ë ¹Ù·Î°¡±â
¹«·á¹è¼Û ¼Òµæ°øÁ¦ Á¤°¡Á¦free

ÇØ¿ÜÁÖ¹® [Book] A Theory of Fun for Game Design

Paperback
Koster, Raph , Wright, Will ÁöÀ½ | Paraglyph Press | 2004³â 11¿ù 13ÀÏ
  • Á¤°¡ : 39,280¿ø
    ÆÇ¸Å°¡ : 31,030¿ø [21%¡é 8,250¿ø ÇÒÀÎ] ÇÒÀÎÄíÆù ¹Þ±â
  • ÇýÅÃ :
    [±âº»Àû¸³] 320¿ø Àû¸³ [1% Àû¸³] [Ãß°¡Àû¸³] 5¸¸¿ø ÀÌ»ó ±¸¸Å ½Ã 2,000¿ø Ãß°¡Àû¸³ ¾È³» [ȸ¿øÇýÅÃ] ȸ¿ø µî±Þ º°, 3¸¸¿ø ÀÌ»ó ±¸¸Å ½Ã 2~4% Ãß°¡Àû¸³ ¾È³»
  • Ãß°¡ÇýÅà : µµ¼­¼Òµæ°øÁ¦ ¾È³» Ãß°¡ÇýÅà ´õº¸±â
  • ¹è¼Ûºñ : ¹«·á ¹è¼Ûºñ ¾È³»
  • µµ¼­»óÅ : ÀýÆÇ ¹è¼ÛÀÏÁ¤ ¾È³»

¾Ë¸³´Ï´Ù.

  • ÇØ¿ÜÁÖ¹®µµ¼­´Â °í°´´ÔÀÇ ¿äû¿¡ ÀÇÇØ ÁÖ¹®ÇÏ´Â '°³ÀÎ ¿À´õ' »óǰÀ̱⠶§¹®¿¡, ´Ü¼øÇÑ °í°´º¯½É/Âø¿À·Î ÀÎÇÑ Ãë¼Ò,¹Ýǰ, ±³È¯ÀÇ °æ¿ì 'ÇØ¿ÜÁÖ¹® ¹Ýǰ/Ãë¼Ò ¼ö¼ö·á'¸¦ ºÎ´ãÇÏ¼Å¾ß ÇÕ´Ï´Ù. ÀÌÁ¡ À¯ÀÇÇÏ¿© Áֽñ⠹ٶø´Ï´Ù. ¹Ýǰ/Ãë¼Ò ¼ö¼ö·á : (1)¼­¾çµµ¼­-ÆÇ¸ÅÁ¤°¡ÀÇ 12%, (2)ÀϺ»µµ¼­-ÆÇ¸ÅÁ¤°¡ÀÇ 7% (¹Ýǰ/Ãë¼Ò ¼ö¼ö·á´Â, ¼öÀÔÁ¦¹Ýºñ¿ë(FedEx¼ö¼Ûºñ¿ë, °ü¼¼»çºñ, º¸¼¼Ã¢°í·á, ³»·ú ¿î¼Ûºñ, Åë°üºñ µî)°ú Àç°í¸®½ºÅ©(¹ÌÆÇ¸Å ¸®½ºÅ©, ȯÂ÷¼Õ)¿¡ µû¸¥ ºñ¿ëÀ» Æ÷ÇÔÇϸç, ¼­¾çµµ¼­´Â ÆÇ¸ÅÁ¤°¡ÀÇ 12%, ÀϺ»µµ¼­´Â ÆÇ¸ÅÁ¤°¡ÀÇ 7%°¡ Àû¿ëµË´Ï´Ù.)
  • ¿Ü±¹µµ¼­ÀÇ °æ¿ì ÇØ¿ÜÁ¦°øÁ¤º¸·Î¸¸ ¼­ºñ½ºµÇ¾î ¹ÌÇ¥±âµÈ Á¤º¸°¡ ÀÖÀ» ¼ö ÀÖ½À´Ï´Ù. ÇÊ¿äÇÑ Á¤º¸°¡ ÀÖÀ»°æ¿ì 1:1 ¹®ÀÇ°Ô½ÃÆÇ À» ÀÌ¿ëÇÏ¿© ÁֽʽÿÀ.
»óǰ»ó¼¼Á¤º¸
ISBN 9781932111972(1932111972)
Âʼö 244ÂÊ
¾ð¾î English
Å©±â 231(W) X 179(H) X 13(T) (mm)
Á¦º»ÇüÅ Paperback
»ðÈ­À¯¹« »ðÈ­ÀÖÀ½
ÃѱǼö 1±Ç
Textual Format Computer Applications
¸®µùÁö¼ö Level Scholarly/Undergraduate

Ã¥¼Ò°³

ÀÌ Ã¥ÀÌ ¼ÓÇÑ ºÐ¾ß

A Theory of Fun for Game Design is not your typical how- to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.
ÀÌ Ã¥ÀÇ »óǰ±¸¼º
* ÇØ´ç »óǰÀÇ »ó¼¼±¸¼ºÁ¤º¸¸¦ ÁغñÁßÀÔ´Ï´Ù.

¿ø¼­¹ø¿ª¼­ ³»¿ë ¿³º¸±â

¼¼°èÀûÀÎ °ÔÀÓ °³¹ßÀÚ ¶óÇÁ ÄÚ½ºÅͰ¡ ¹àÇô³½ 'Àç¹Ì'ÀÇ ºñ¹ÐÀ» ÀüÇØÁִ å. ÀúÀÚ´Â ±¤¹üÀ§ÇÏ°í ´Ù¾çÇÑ °üÁ¡¿¡¼­ °ÔÀÓÀÇ Àç¹Ì¸¦ °íÂûÇϰí ÀÖ´Ù. °ÔÀÓÀ» ÇÒ ¶§ Áñ±â´Â Àç¹Ì´Â ¾î¶² °ÍÀÎÁö, ¿Ö ¿ì¸®´Â °ÔÀÓÀ» Àç¹ÌÀÖ´Ù°í ÇÏ´ÂÁö µî¿¡ ´ëÇÑ 'Àç¹Ì ÀÌ·Ð'À» ¿©·¯ °ÔÀÓ »ç·Ê¸¦ Áß½ÉÀ¸·Î »ìÆìº»´Ù.

ÀÌ Ã¥Àº âÀÇÀûÀ̰í Àç¹ÌÀÖ´Â °ÔÀÓÀÇ ¼ÓÀº ¾î¶»°Ô ä¿öÁö´Â°¡¿¡ ´ëÇÑ Àǹ®°ú ÇØ´äÀ» ´ã°í ÀÖ´Ù. ´ÜÁö °ÔÀÓ»Ó¸¸ ¾Æ´Ï¶ó ¸ðµç ¿À¶ô¿¡ Àû¿ëµÇ´Â ±âº»ÀûÀÎ Áø½ÇµéÀ» ¸í·áÇÏ°Ô ¼³¸íÇϸç, °ÔÀÓÀ» ÇÑÃþ ´õ Ç¥Çö·ÂÀÌ Ç³ºÎÇÑ ¸Åü·Î ¸¸µå´Âµ¥ µµ¿òÀ» ÁÖ°íÀÚ Çß´Ù. °ÔÀÓÀÇ ¹«ÇÑÇÑ °¡´É¼ºÀ» Á¦½ÃÇÏ´Â ¶óÇÁ ÄÚ½ºÅÍÀÇ ÁöÀû ŽÇèÀ» ¸¸³ªº¼ ¼ö Àִ åÀÌ´Ù.

ÀÌ Ã¥ÀÇ ¿ø¼­¹ø¿ª¼­

¸ñÂ÷

Foreword
Prologue : my grandfather
Why write this book?p. 2
How the brain worksp. 12
What games arep. 34
What games teach usp. 48
What games aren'tp. 80
Different fun for different folksp. 100
The problem with learningp. 110
The problem with peoplep. 128
Games in contextp. 140
The ethics of entertainmentp. 160
Where games should gop. 172
Taking their rightful placep. 184
Epilogue : fun matters, grandpap. 200
Table of Contents provided by Blackwell. All Rights Reserved.

°£´Ü¸®ºä (0)

0/1000ÀÚ
ÄÁÅÙÃ÷Æò°¡
5Á¡ ¸¸Á¡¿¡
0Á¡ 1Á¡ 2Á¡ 3Á¡ 4Á¡ 5Á¡
À̹ÌÁö÷ºÎ
(ÆÄÀϿ뷮Àº 1MB ÀÌÇÏÀ̸ç, ÆÄÀÏÇü½ÄÀº jpg, jpeg ÆÄÀϸ¸ ¾÷·Îµå °¡´ÉÇÕ´Ï´Ù.)

    ±³È¯/¹Ýǰ/ǰÀý¾È³»

    ¡Ø »óǰ ¼³¸í¿¡ ¹Ýǰ/±³È¯ °ü·ÃÇÑ ¾È³»°¡ ÀÖ´Â °æ¿ì ±× ³»¿ëÀ» ¿ì¼±À¸·Î ÇÕ´Ï´Ù. (¾÷ü »çÁ¤¿¡ µû¶ó ´Þ¶óÁú ¼ö ÀÖ½À´Ï´Ù.)

    ±³È¯/¹Ýǰ/ǰÀý¾È³»
    ¹Ýǰ/±³È¯¹æ¹ý ¸¶ÀÌ·ë > ÁÖ¹®°ü¸® > ÁÖ¹®/¹è¼Û³»¿ª > ÁÖ¹®Á¶È¸ > ¹Ýǰ/±³È¯½Åû ,
    [1:1»ó´ã>¹Ýǰ/±³È¯/ȯºÒ] ¶Ç´Â °í°´¼¾ÅÍ (1544-1900)

    ¡Ø ¿ÀǸ¶ÄÏ, ÇØ¿Ü¹è¼ÛÁÖ¹®, ±âÇÁÆ® ÁÖ¹®½Ã [1:1»ó´ã>¹Ýǰ/±³È¯/ȯºÒ]
        ¶Ç´Â °í°´¼¾ÅÍ (1544-1900)
    ¹Ýǰ/±³È¯°¡´É ±â°£ º¯½É¹ÝǰÀÇ °æ¿ì ¼ö·É ÈÄ 7ÀÏ À̳»,
    »óǰÀÇ °áÇÔ ¹× °è¾à³»¿ë°ú ´Ù¸¦ °æ¿ì ¹®Á¦Á¡ ¹ß°ß ÈÄ 30ÀÏ À̳»
    ¹Ýǰ/±³È¯ºñ¿ë º¯½É ȤÀº ±¸¸ÅÂø¿À·Î ÀÎÇÑ ¹Ýǰ/±³È¯Àº ¹Ý¼Û·á °í°´ ºÎ´ã
    ¹Ýǰ/±³È¯ ºÒ°¡ »çÀ¯
    • ¼ÒºñÀÚÀÇ Ã¥ÀÓ ÀÖ´Â »çÀ¯·Î »óǰ µîÀÌ ¼Õ½Ç ¶Ç´Â ÈÑ¼ÕµÈ °æ¿ì
      (´ÜÁö È®ÀÎÀ» À§ÇÑ Æ÷Àå ÈѼÕÀº Á¦¿Ü)
    • ¼ÒºñÀÚÀÇ »ç¿ë, Æ÷Àå °³ºÀ¿¡ ÀÇÇØ »óǰ µîÀÇ °¡Ä¡°¡ ÇöÀúÈ÷ °¨¼ÒÇÑ °æ¿ì
      ¿¹) È­Àåǰ, ½Äǰ, °¡ÀüÁ¦Ç°(¾Ç¼¼¼­¸® Æ÷ÇÔ) µî
    • º¹Á¦°¡ °¡´ÉÇÑ »óǰ µîÀÇ Æ÷ÀåÀ» ÈѼÕÇÑ °æ¿ì
      ¿¹) À½¹Ý/DVD/ºñµð¿À, ¼ÒÇÁÆ®¿þ¾î, ¸¸È­Ã¥, ÀâÁö, ¿µ»ó È­º¸Áý
    • ¼ÒºñÀÚÀÇ ¿äû¿¡ µû¶ó °³º°ÀûÀ¸·Î ÁÖ¹® Á¦À۵Ǵ »óǰÀÇ °æ¿ì ((1)ÇØ¿ÜÁÖ¹®µµ¼­)
    • µðÁöÅÐ ÄÁÅÙÃ÷ÀÎ eBook, ¿Àµð¿ÀºÏ µîÀ» 1ȸ ÀÌ»ó ´Ù¿î·Îµå¸¦ ¹Þ¾ÒÀ» °æ¿ì
    • ½Ã°£ÀÇ °æ°ú¿¡ ÀÇÇØ ÀçÆÇ¸Å°¡ °ï¶õÇÑ Á¤µµ·Î °¡Ä¡°¡ ÇöÀúÈ÷ °¨¼ÒÇÑ °æ¿ì
    • ÀüÀÚ»ó°Å·¡ µî¿¡¼­ÀÇ ¼ÒºñÀÚº¸È£¿¡ °üÇÑ ¹ý·üÀÌ Á¤ÇÏ´Â ¼ÒºñÀÚ Ã»¾àöȸ Á¦ÇÑ ³»¿ë¿¡
      ÇØ´çµÇ´Â °æ¿ì
    (1) ÇØ¿ÜÁÖ¹®µµ¼­ : ÀÌ¿ëÀÚÀÇ ¿äû¿¡ ÀÇÇÑ °³ÀÎÁÖ¹®»óǰÀ¸·Î ´Ü¼øº¯½É ¹× Âø¿À·Î ÀÎÇÑ Ãë¼Ò/±³È¯/¹Ýǰ ½Ã ¡®ÇØ¿ÜÁÖ¹® ¹Ýǰ/Ãë¼Ò ¼ö¼ö·á¡¯ °í°´ ºÎ´ã (ÇØ¿ÜÁÖ¹® ¹Ýǰ/Ãë¼Ò ¼ö¼ö·á : ¨ç¼­¾çµµ¼­-ÆÇ¸ÅÁ¤°¡ÀÇ 12%, ¨èÀϺ»µµ¼­-ÆÇ¸ÅÁ¤°¡ÀÇ 7%¸¦ Àû¿ë)
    »óǰ ǰÀý °ø±Þ»ç(ÃâÆÇ»ç) Àç°í »çÁ¤¿¡ ÀÇÇØ ǰÀý/Áö¿¬µÉ ¼ö ÀÖÀ¸¸ç, ǰÀý ½Ã °ü·Ã »çÇ׿¡ ´ëÇØ¼­´Â
    À̸ÞÀϰú ¹®ÀÚ·Î ¾È³»µå¸®°Ú½À´Ï´Ù.
    ¼ÒºñÀÚ ÇÇÇØº¸»ó
    ȯºÒÁö¿¬¿¡ µû¸¥ ¹è»ó
    • »óǰÀÇ ºÒ·®¿¡ ÀÇÇÑ ±³È¯, A/S, ȯºÒ, ǰÁúº¸Áõ ¹× ÇÇÇØº¸»ó µî¿¡ °üÇÑ »çÇ×Àº
      ¼ÒºñÀÚºÐÀïÇØ°á ±âÁØ (°øÁ¤°Å·¡À§¿øÈ¸ °í½Ã)¿¡ ÁØÇÏ¿© 󸮵Ê
    • ´ë±Ý ȯºÒ ¹× ȯºÒÁö¿¬¿¡ µû¸¥ ¹è»ó±Ý Áö±Þ Á¶°Ç, ÀýÂ÷ µîÀº ÀüÀÚ»ó°Å·¡ µî¿¡¼­ÀÇ
      ¼ÒºñÀÚ º¸È£¿¡ °üÇÑ ¹ý·ü¿¡ µû¶ó ó¸®ÇÔ

    ÀÌ Ã¥ÀÇ ¿ø¼­/¹ø¿ª¼­

    ¾È³»

    ÀÌ ºÐ¾ßÀÇ º£½ºÆ®

    ´õº¸±â+
    ¹Ù·Î°¡±â
    • ¿ìÃø È®ÀåÇü ¹è³Ê 2
    • ¿ìÃø È®ÀåÇü ¹è³Ê 2
    ÃÖ±Ù º» »óǰ